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Universal Modder with Claude Code

Updated 2026-10-13

Claude Code is the agent Universal Modder was built around; the repo’s tagline is “Point Claude at any game.” Setup is two slash commands inside Claude Code.

Set up in Claude Code

  1. Add the marketplace
    In Claude Code, run /plugin marketplace add rehan-remade/universal-modder.
  2. Install the plugin
    /plugin install universal-modder@universal-modder.
  3. Set your fal key (optional)
    Export FAL_KEY in the shell before starting Claude Code so the bundled fal MCP server can use it.
  4. Check the CLI
    Ask Claude to run um scan. If the command is missing, install it with uv tool install git+https://github.com/rehan-remade/universal-modder.
  5. Give it a mission
    Name a single-player game you own and one small change. Claude follows the mod-any-game skill from there.

Skills the plugin adds

SkillWhat Claude uses it for
mod-any-gameThe full workflow, safety rules and engine playbooks
game-reconEngine, version, anti-cheat, loaders, save folders, ranked routes
game-research-websearchOpen-web research, including archives and mod-site APIs
reverse-engineeringDecompilers, debuggers and file-format work
fal-assetsSprites, textures, PBR maps, 3D models, rigging, audio and video via fal
asset-pipelineTurning art into engine-ready frames and sprite sheets
game-automationLaunching, screenshots, input and in-game agent bridges
showcase-videoRecording and cutting showcase videos
mashup-modsGames inside games, passthrough mods and reimplementations
publish-modLinting, packaging, credits and posts
port-a-modPorting mods to newer versions or loaders
share-field-notesSearching the knowledge base and opening PRs with new notes

Prompts that work well as a start

The first two mirror the plan-before-editing step recommended in published guides. Keep the first mission small: the workflow is designed around one working slice before expanding.

What Claude will refuse

The safety rules ship with the skills, so Claude Code should decline to inject into online games with anti-cheat, write cheats against other players, or bypass anti-cheat, DRM or ownership checks. It should also ask before driving your input, installing loaders into game folders, or publishing.

FAQ

Does Universal Modder work in the Claude chat app?

It is built for coding agents that can run commands on your PC, such as Claude Code. Support for the Claude chat app is not stated in the README.

Which Claude model or plan do I need?

The project does not specify one. You need whatever your Claude Code setup already uses; long modding sessions will consume more usage than a typical coding task.

Is Universal Modder made by Anthropic?

No. It is a community project under the rehan-remade GitHub account and is not affiliated with Anthropic.

Can I use Codex or Gemini CLI instead?

Yes. See the install commands for every agent.

Unofficial, independent guide. Not affiliated with the Universal Modder project, its maintainers (rehan-remade), fal, Anthropic or any game publisher. The official source is github.com/rehan-remade/universal-modder. We do not host game files, mods or decompiled code. Only mod games you own.